KAUNA 0.07 update - Cloudy


Hello all!

New KAUNA update 0.07 is out! This build is maybe more visual upgrade than having new features added. I have improved player UI, added clouds to E1M1& E1M2 and made new textures appearing in various places. 

Explosive barrels and lava crystals are only new feature in this build. Boomer shooter is not boomer shooter without explosive barrel! 

There were also nasty bug in 0.06 build that saving did not work correctly and now it is hopefully fixed.

  • UI updates
    • crosshair animation
    • new hurt blood UI splatters
    • health and armor pickup UI animation
  • explosive barrels & lava cubes
  • map updates:
    • E1M1 polish
    • E1M2 mapping
    • E1M4 added explosives
    • new textures
  • link to itch.io added to main menu
  • clouds added to E1M1 and E1M2
  • view distance increase
  • bug fixes:
    • enemies did not save correctly in 0.06 version
    • baron enemy hovering after dead fix
    • baron not firing when player was higher or lower

I hope you all have nice summer!

-Antti

Files

KAUNA_0.07_WIN.zip 96 MB
Jun 15, 2024
KAUNA_0.06_LINUX.zip 90 MB
May 03, 2024

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Comments

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(1 edit)

Really nice. I'm getting a lot of quake 1 vibes.

The game runs mostly well but there is some stutter at start of every level and drastic fps drop when multiple four-legged enemies get close to player.

The initial stutter could be caused by shader compiling (are you doing something to hide this?) but I have no idea what could cause the slowdown with the enemies. Profiler might reveal something. Unless of course this happens only on my machine..

Edit: I played on a laptop running Xubuntu 24.04 with Intel Arc GPU.

(1 edit)

Thank you for feedback! 

Stutter at the beginning is definitely shader compiling issue and I have not tried to hide it, yet :)

I need to check my enemy AI code if there is something funny going on with those fps drops. My "low-end" test device is Steam Deck and haven't seen slowdowns on that one, but on the other hand it is still kinda powerful device.

Edit: Other enemies are not causing fps drops?

(1 edit)

Now that I continued playing the game, the slowdowns are gone, so it must have been something weird going on at my end.

I forgot to mention that this is what it looks like underwater to me:

I'm guessing this is not intentional.

Ok that is strange :) Maybe something to do with Intel ARC GPU? There is camera wide shader effect applied when player goes underwater

Yes, this has very likely something to do with Intel GPU or driver. Probably some edge case that Intel handles differently.